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Dark Lands Arrives on Google Play, a Side-scrolling Mix of 300 and Temple Run

A new game called Dark Lands from Bulkypix, the same publishing house that brought Type:Rider and Dead Effect to Android, hit Google Play this morning. The game features different modes for playing, but the first mode unlocked is Survival. In this mode, you play a hero in an endless side scroller, killing super evil enemies while avoiding deadly traps. These traps include buzz saws, spikes sticking out of the ground, and cages full of slaves. 

The traps are really not your main concern, though; as you get deeper into a round, you will find that the enemies only get bigger and more evil. For example, you start out only seeing baby orcs who are unarmed, but after not too long, you are going up against gigantic flying multi-eyed monsters and minotaurs.

While avoiding traps and killing baddies, you must collect shining coins and power ups, which allow you to upgrade your hero. You can upgrade your sword, armor, and overall look with these collected coins.

The game is free to download, so go check it out on Google Play.

Play Link

  • 55

    Developed by Czech dev Mingle Games, their Kickstarter for the Android port which started in February was cancelled a few days later so that Mingle Games proceed with BulkyPix as the port handler and eventual publisher.

  • Enflu3nza

    ahh it finally hit android.
    it was a WP8 exclusive for a while actually, pretty good game too.

  • Dan Lopez


  • guest

    How much cheaper you guys want?

    • Brian Klippel

      Gee, it’s hard to say. The IAP model tends to make the cost of a game indeterminable. Usually they try to hook you with a few easy levels then “think” they can ransom hundreds out of you when they gradually become unplayable. The fact that any game even sells $50 or $100 packs of gems/coins/dingleberries is living proof. They lack transparency to see what costs will actually be required, because they know in the end they really have a superficial reskin of some other garbage that was spit out last week. I say they should show a little dignity and name the price up front. When they don’t they are practically declaring that they hope to defraud you later.

      • cizzlen

        Idk, if the game becomes unplayable then it’s ran it’s course and it’s time to move on. You’re not being forced to pay and for those that do, are willing to pay because the enjoy it and the developers can get a little income as well. People expect things to remain free forever all too often.

  • BlackMaGiC1o0

    Ughh the infamous in app purchases =(

    • Brian Klippel

      Yeah, I’ve just quit playing mobile games. Problem solved.

      • K

        Your phone’s battery must be very thankful.

        • Brian Klippel

          That sir, made me chuckle. It is quite true.