While MWC is still alive and kicking with news, the GDC (Game Developers Conference) is also taking place down in San Francisco this week. Yesterday, Google took the stage to announce a few important things, specifically focused on in-app purchases, in-app advertising, and a new API which allows developers to turn your smartphone into an Android TV game controller. (more…)
Magic Touch, the latest game from London-based development company Nitrome, puts you in control of a wizard who has been hired to defend a castle. As enemy knights descend from the sky via attached balloons, you swipe on the screen to cast spells that destroy the various types of balloons.
As you progress through the round, the enemy knights descend faster and require more spells to pop their balloons. Your goal is to stop as many knights as you can from reaching the castle; as soon as they do, it’s game over. (more…)
While tinkering with the office’s Gear VR, one thing becomes painfully apparent, and that is the lack of awesome content to consume on Samsung’s virtual reality headset. However, alongside the announcement of a new Gear VR for the Galaxy S6 and Galaxy S6 Edge, the Oculus-powered app store now features paid apps and games, allowing developers to get serious about bringing awesome paid experiences to VR. (more…)
Right before Google announced a way to get a portion of its money back from app and game developers through Google Play, the company stated it paid out over $7 billion to publishers in 2014. With over 1 billion Android devices activated across 190 countries, Google Play continues to be a great means of distribution for any developer’s hard work. (more…)
While browsing through Google Play, I happened upon a game called ZigZag. Being a person who enjoys the type of games where I die constantly, trying to get further in a level to boost my score, I downloaded the game onto my device. What a terrible mistake. (more…)