At last, Google has posted the ATAP session from Google I/O in its entirety to YouTube, and seriously, you all need to watch it. It’s the future. During this hour-long session, the ATAP team goes over many of the projects they are working to bring to consumers, such as Project Jacquard (smart fabrics), Project Soli (mini radars that make smartwatches the shiznit), and of course, all of the details regarding Project Ara. It’s all there, delivered in a way only Google could do.
Watch it and then embrace it, for it is the not-too-distant future most likely.
Project Soli was demonstrated inside of a prototype smartwatch this morning on the last day of Google I/O, which had the developer crowd cheering quite loudly. Project Soli is Google’s attempt to remove the physical interaction we have with tech devices, and I do mean that literally.
By minimizing the size of radar chips, which is no easy task by any means, Project Soli reacts to air gestures made by a user, then interprets that data into commands for a smartwatch or other various devices, such as a Bluetooth speaker. For example, if a user holds their hand up to a smartwatch, then does a pinch and twist motion, you could view and scroll through text on the smartwatch. (more…)
Google I/O 2016 is far from over and we have much more to cover, but after the blockbuster keynote from yesterday wrapped and we took the rest of the day to digest all that was announced, we want to know what impressed you the most.
Were you blown away by Google Home or Assistant? Does Daydream live up to all of your VR dreams? Are you ready to adopt Allo as your next messaging client and ditch Hangouts? Maybe you just care about the stable-enough Android N Developer Preview 3 that was released? Something else stuck out, perhaps?
Let us know!
Google didn’t mention much about Android Auto yesterday during either the keynote or through their barrage of blog posts once that wrapped, but they are sharing big changes with media and in the I/O Sandbox. The changes include a phone mode that allows you to use your phone as your Android Auto unit, incoming Waze support, and a really cool concept that is Google’s vision for a full-blown in-car infotainment suite. (more…)
Google did not spend too much time detailing changes for the Android TV platform during its opening I/O keynote yesterday, but following the event, plenty of information was posted to the company’s official blog. Not only did Google explain where potential Android TV users could find the platform in new 2016 TV and set-top hardware from various companies, but also explained a few changes we will see once Android N hits the platform. (more…)
Google may have surprised many with yesterday’s introduction of Allo, a WhatsApp-like messaging client, but I think it’s safe to assume that a number of us quickly went from, “This looks like a great app!” to “But wait, what happens to Hangouts?” According to Google, Hangouts isn’t going anywhere for the time being. (more…)
According to Google, Android Wear 2.0 is the “most significant Android Wear update” since the platform launched about two years ago. That’s a bold statement, even for Google. Available later this year in the fall season for everyone, Android Wear 2.0 includes standalone apps that access the web without the help of a smartphone, UI changes to make interactions with a smartwatch better, handwriting input methods, a new Complications API for developers, as well as big changes for the Google Fit platform. (more…)
Previously expected to be called Android VR, Google announced Daydream at Google I/O this morning, its virtual reality platform for Android devices. To clarify, Google already had a feature inside of the Android OS called Daydream; It was basically a screen saver that was displayed when devices would sit idle. Now, the Daydream name represents Google’s stronger commitment into VR for mobile devices.
Daydream has a few branches that you will hear more about over the next few months. For Android smartphones, specifically ones running Android N, a VR Mode has been built into the OS. This mode optimizes the device’s performance, since VR can be quite the processing hog. (more…)