Adobe “Flashes” Apple the Finger

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(See what I did up there?)

I know that covering Adobe vs. Apple feuds isn’t really our territory but this news is simply popcorn-worthy.  If you haven’t heard yet, Adobe’s product manager Mike Chambers, came out yesterday afternoon and pretty much told Apple where they can stick it…

To be clear, during the entire development cycle of Flash CS5, the feature complied with Apple’s licensing terms. However, as developers for the iPhone have learned, if you want to develop for the iPhone you have to be prepared for Apple to reject or restrict your development at anytime, and for seemingly any reason. In just the past week Apple also changed its licensing terms to essentially prohibit ad networks other than its own on the iPhone, and it came to light that Apple had rejected an application from a Pulitzer Prize winning cartoonist  on editorial grounds (which Apple later said was a “mistake”).

He continues on with the point of developing in Flash…

The primary goal of Flash has always been to enable cross browser, platform and device development. The cool web game that you build can easily be targeted and deployed to multiple platforms and devices. However, this is the exact opposite of what Apple wants. They want to tie developers down to their platform, and restrict their options to make it difficult for developers to target other platforms.

And then tossed out some Android and Motorola Droid love…

Fortunately, the iPhone isn’t the only game in town. Android based phones have been doing well behind the success of the Motorola Droid and Nexus One, and there are a number of Android based tablets slated to be released this year. We are working closely with Google to bring both Flash Player 10.1 and Adobe AIR 2.0 to these devices, and thus far, the results have been very promising.

So what does all this mean?  More time dedicated to Android from Adobe.  Yay!

Read the full article here.

Cheers to everyone who sent this in!

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