Samsung VP, Sung-Hoon Hong, recently stated at the Virtual Reality Summit in California that Samsung is busy working on future products for the VR (virtual reality) and AR (augmented reality) spaces. Specifically, for VR, Samsung will soon launch a new Gear VR headset, technically being the fifth iteration of its vision for virtual reality. (more…)
I know that everyone is hyped to get their shiny new Galaxy Note 7 today, but let’s not forget that Samsung is also launching five other products today, most of which are worth a look for the general tech nerd. The list of new goodies includes the revamped Gear VR for 2016, Gear 360 camera (sweet deal here), Gear IconX wireless earbuds, Level Active headphones, and the Samsung Connect Auto for AT&T, a product that aims to make your car smarter. (more…)
Alongside the Galaxy Note 7, Samsung also unveiled the new Gear VR headset today. The new Gear VR is an improvement in a number of ways, but maybe most importantly, because it should work with the Samsung device you own. According to Samsung, the new Gear VR works with the Galaxy S7, S7 Edge, Note 5, S6 Edge+, S6, S6 Edge, and of course, the Note 7. (more…)
VR, whether you are ready for it or not, is about to be everywhere. What’s that? You thought it already was? Honestly, I don’t think the big VR push has really even begun yet. Sure, we talk a lot about it because a bunch of big name companies are talking about it and it seems to be the next big focus, but a world filled with VR is really only in its infancy, if not pre-infancy.
I say that because the biggest player right now, is Samsung, with its mobile-powered Gear VR headset. Companies with big, stand-alone, PC-powered units, like HTC and Oculus, are just now entering with their more powerful options. Plus, Google has barely finished off announcing its VR platform for Android and Apple hasn’t said a word yet. Samsung should be given lots of credit for being one of the first out of the gate, but when you talk about all of these other players on the verge of entering the game, this really is only the early stages of the beginning.
Still, that doesn’t mean many of you haven’t already jumped into VR. You could have purchased (or been given as a bonus gift) a Gear VR, dropped hundreds on Vive or Rift, or picked up Google Cardboard for a couple of bucks at this point. And that’s where we go for today’s poll. Even though we asked you back in January if you were at all interested in VR (52% said “no”), we now want to know how many of you are already invested in the fun.
Rumors of the next Galaxy Note (6 or 7?) have long-mentioned the possibility of Samsung upping the resolution of the display featured inside. We have heard talk of 4K, which makes a lot of sense because it seems to be the next step up from QHD, but also because the company is heavily invested in VR, where higher resolution displays are needed to improve the experience.
This week, at Display Week, Samsung showed off a “high resolution for VR” display that weighs in a 5.5-inches and with a resolution of 3840×216 (4K or UHD). It’s currently only a prototype, but one has to consider the idea of it being featured in the next Galaxy Note. Then again, that would mean a shrinkage in screen real estate from recent Note offerings. (more…)
The one thing that the Gear VR experience is currently missing is, surprisingly, not content. There is actually plenty of that. In reality, Gear VR needs a controller, one that allows users to better interact with aforementioned Samsung and 3rd-party developer content. Right now, a user must fiddle with the touchpad on the side of the Gear VR headset, and in a few apps and games, that is simply not an intuitive experience. One of the reasons we enjoy playing with HTC Vive are the controllers, which makes playing games much more enjoyable, instead of twisting our heads about and pressing on the side of our headset.
According to leaked renders, Samsung is finally at work on a dedicated controller device for the Gear VR. As shown in the images, the controller will feature an analog joystick, action buttons (X,A,B,Y), three-lined menu button in the direct center, as well as two top-facing left and right bumper (trigger) controls. Additionally, the last render also details that the controller is attachable to the headset when not in use. (more…)
I don’t typically watch YouTube videos worthy of sharing on this site, but with the popularity of VR (Virtual Reality) going on, I might as well share this one. Over the weekend, a tornado touched down in Colorado, and thanks to the support of 360-degree video on YouTube, those who go out and chase storms can now put viewers right in the middle of all of the action. This video does just that. (more…)