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Cut the Rope 2 Launches for iOS, Should Hit Android “Early Next Year”

Cut the Rope 2

Usually when a popular new game hits iOS, the Android world can start its countdown for when said game will be released to Google Play. According to a press release that went out with Cut the Rope 2 for iOS, the Android version is set to launch “early next year.” We are used to waiting, so I think we can last another month or so. 

In Cut the Rope 2, our little friend Om Nom ventures out from his protective box, and begins to explore the world. He meets a whole bunch of crazy new characters, so it should be a fantastic installment to an already great series.

Upon launch, it appears the game will be free to download, so prepare yourself for a few IAPs.

London*, UK – December 19, 2013 – Cut the Rope 2: Om Nom’sUnexpected Adventure™ arrives today as an iOS exclusive for iPhone, iPod touch and iPad, delivering 120 levels of rope-cutting and candy-collecting fun. The sequel to the physics-based phenomenon takes Om Nom® out of the box and into the world for the first time, introducing five new locations and characters, each with unique game mechanics that help Om Nom in his pursuit of candy. The new characters interact with Om Nom and their surroundings, creating a totally new experience for Cut the Rope®,* one of the most successful and beloved mobile gaming franchises.

The game features five new friends, the Nommies®, who are helping Om Nom find his way home:

● Roto carries Om Nom through the air to the best candy catchinglocations

● Lick makes small bridges with his tongue to help Om Nom reach hisgoal

● Blue multiplies and lifts Om Nom to new levels of candy hunting fun

● Toss throws objects of all sizes, including candy, to help Om Nomsatisfy his sweet tooth

● Boo scares Om Nom to jump to new heights

“This is the first true sequel to Cut the Rope,” said Misha Lyalin,ZeptoLab CEO. “We’ve shaken up the formula and really wanted to push theenvelope on what today’s mobile platforms can offer. The new gameplay elements, design and graphics will thrill Cut the Rope fans and attract anew generation of players.”

For the first time, players can move Om Nom around on the screen with thehelp of Nommies and various gameplay elements. Players can also collectitems to access secret levels, use power-ups such as balloons and candyrain, and customise their game by selecting different types of candy andnew accessories for Om Nom.

In addition to the game, Om Nom and the Nommies continue their adventures in the third season of the award-winning animated shortsOm NomStories™,which debuts a new episode today. Watch it on
YouTube http://www.youtube.com/watch?v=Mq4sd5OKYxU and stay tuned formore episodes in the coming weeks.

Fans who want to discover more great mobile content can now access allZeptoLab® apps for iOS in one place. Today, alongside the release of Cutthe Rope 2, ZeptoLab unveils a dedicated page in the Apple App Store,AppStore.com/ZeptoLab.

Pricing and Availability:

Cut the Rope 2 is currently available for 69p as a universal app for iPhone, iPod touch and iPad, and will be available as a free-to-play game on Android early next year.

  • RaptorOO7

    It is also well known and made clear by Apple that you will fall out of their favor should you develop for Android first and you do lose prominence on the iturd app store once you do develop for android. Long Live Android.

  • https://plus.google.com/u/0/106360864062878150997/posts Garrison Boone

    Is there a reason for developers to create apps on iOS before Android? Doesn’t Android have greater market share and wouldn’t it be easier to develop on Android?

    • Franz

      Apple has been known to actually pay developers to stay iOS exclusive for a while. Although this is speculation, I don’t doubt it.

      Real developers who care about their userbase would try their hardest to launch stuff around the same time. Especially if it runs on an Engine that does most of the heavy lifting, instead of native OS libraries.

    • anon_coward

      numbers yes
      profitability of software, no