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Gameloft Releases Gameplay Trailer for Wild Blood, Coming “Very Soon”

Today, Gameloft finally released the first gameplay trailer for Wild Blood and it looks pretty solid. The story looks to center around an ancient and powerful warrior whose main purpose is to destroy tons and tons of baddies. There are huge boss characters, but that shouldn’t be too much of a problem given your seemingly vast knowledge of the sword and magic. 

It will be interesting to see how well devices handle the game’s graphics since there seems to be a lot of action and textures going on all at once. Still no official launch date set by Gameloft, but instead of “Soon” we have “Very Soon.” That should count for something.

  • nico rojas

    im starting to hate gameloft i pay for the games and they never update them…wtf????????

  • Drew

    Not really a fan of hack n slash, but maybe I’ll give this game a try. If I don’t like it, I can always refund it in the first 15 minutes.

  • New_Guy

    Wow o.O

  • TheDrizzle

    Please don’t be freemium.

  • JoshGroff

    That is one sick looking game, looks like it’d play like God of War/ Dante’s Inferno/ Heavenly Sword. (and if it plays as good as it looks, I will certainly enjoy it.)

  • mustbepbs

    I can’t wait to see how large this one is. Most likely won’t fit on the Nexus 7 8GB model.

    • JoshGroff

      Idk, if Dissidia: 012 for the PSP was 2GB on a full install, then I doubt it will be much more than that. Although if you like having music and other apps installed, you may run into some problems. (which is why I bought the 16GB model)

      • mustbepbs

        Gameloft has a habit of making massive games. Isn’t NOVA 3 around 2GB?

        • JoshGroff

          Yes, yes it is. Like I said, it will probably be ~2GB, maybe a little more.

  • KleenDroid


    • JoshGroff

      In this case, I agree with you.

  • JoshGroff

    Looks pro, I’d definitely pay premium for it (10-20 easy), if it’s freemium, or any of that crap, I’ll be quite annoyed, and won’t spend a single cent on IAPs.

    • ArrowCool

      I can’t agree with you more. I can’t stand the freemium model that some of these game companies are using.

      • JoshGroff

        I think more developers need to adopt the free, demo or ad supported version, (for people who want to try it first, that are too cheap to pay for the game, don’t have a credit card, are blocked from purchases by parental restrictions, etc.) and a premium priced paid version that removes ads/unlocks the full game. (like PowerAMP or Angry Birds.)

    • Masx

      You are crazy with $10-20.. I don’t think any mobile games currently are worth that much except maybe and I say MAYBE ports of full games from the past. (ex. Max Payne, Final Fantasy, etc.) Only reason I say maybe is because you can purchase those else where for a couple bucks vs the premium that they charge on the phone.

      Not to mention you don’t get the dumb done experience of the games control wise and sometimes graphically.

      • JoshGroff

        Considering the obvious effort put in to making a full length game instead of just porting one over or making a minor time passing game, yes, I would gladly drop $10+ on this game. Especially if they have controller support so I can use my sixaxis controller and HDMI out.

      • id honestly pay 5 bucks for trainyard.

  • TheWhiteLotus

    I really just want Google to release their Game Center equivalent already! I know it’s coming, hopefully soon, but it feels kind of worthless playing all these great games if I know that any time soon they’ll announce a Game Center equivalent and I’ll have to play them all over again.