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Adobe to Introduce 3D Games and Cross-Platform HD Video with Flash Player 11 and AIR 3

Adobe surprised the heck out of the internet last night with their announcement of Flash Player 11 and AIR 3, along with Stage3D architecture.  I think it’s pretty obvious that they are ready to take online gaming, video, and applications to the next level when these two drop in early October.

As you all know, the internet is a better place with Flash in it, so if this new version 11 can live up to even half of what this press release says, then we are in for some really incredible things. With Flash Player 11 and AIR 3 plus Stage3D, users will enjoy full hardware-accelerated rendering of 2D and 3D graphics at 1000x faster than version 10.  We are talking console-quality, 60 frames per second domination on computers with mobile versions on the way.

Some of the gaming industry’s top dogs like Zynga, EA, and Ubisoft have already endorsed this latest release.  So if Android users have continued to wonder still to this day why we aren’t seeing as many big time titles as iOS, then prepare yourselves, as this release is surely going to help remedy that situation.

Release is after the break, along with the video introduction of Stage3D by the Adobe crew.  

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Adobe Enables 3D Games With Flash Player 11, AIR 3

Milestone Release Delivers Major Advancements for Gaming, Media and Data-Driven Applications

SAN JOSE, Calif., Sep 21, 2011 (BUSINESS WIRE) — Adobe Systems IncorporatedADBE +8.04% today announced Adobe(R) Flash(R) Player 11 and Adobe AIR(R) 3 software to enable the next generation of immersive application experiences across devices and platforms including Android, Apple iOS (via AIR), BlackBerry(R) Tablet OS, Mac OS, Windows(R), connected TVs and other platforms. As the game console for the Web, Flash Player 11 and AIR 3 allow game publishers to instantly deliver console-quality 2D and 3D games over the Internet to nearly all PCs and many other devices. Media companies can take advantage of new features to seamlessly deliver protected feature-length, cinema-quality HD video through the Web, in mobile apps, and even with surround sound for connected TVs. Flash Player 11 and AIR 3 provide a cross-device entertainment platform, enabling the best in online gaming and premium video while helping content publishers to reach the broadest possible audience with highly-leveraged development investments.

Dozens of new features in Flash Player 11 and AIR 3 allow developers to deliver a new class of gaming and premium video experiences, as well as sophisticated, data-driven applications with back-end systems integration across devices, including the iPhone and iPad via AIR. AIR native extensions add support for unique device features and native code libraries, empowering developers to freely choose the right mix of Flash, HTML5 and native code to provide powerful user experiences across PCs and devices. Flash Player 11 and AIR 3 will be publicly available in early October. Flash Builder(R) and Flex, Adobe’s open source framework for building mobile, Web and desktop apps, will offer support for the new features in an upcoming release before the end of the year.

“With this milestone release Adobe pushes the envelope of what is possible on the Web with a typical PC and opens up a new world of immersive, high-performance gaming experiences,” said Danny Winokur, vice president and general manager of Platform, Adobe. “Flash offers the best way for content owners to deliver their most demanding experiences, including games, premium video and sophisticated data-driven apps, to all of their users, while HTML 5 tools such as Adobe Edge and Dreamweaver(R) are ideal for building interactive Web pages, rich ads, branded microsites and general-purpose mobile applications.”

Flash Player 11 and AIR 3 offer dozens of new features including:

— Accelerated 2D/3D Graphics: Full hardware-accelerated rendering for 2D and 3D graphics enable 1,000 times faster rendering performance over Flash Player 10 and AIR 2. Developers are able to animate millions of objects with smooth 60 frames per second rendering and deliver console-quality games on Mac OS, Windows and connected televisions. A pre-release brings these same accelerated 2D and 3D capabilities to mobile platforms including Android, Apple iOS and BlackBerry Tablet OS. A production release for mobile platforms is expected in the near future. For examples of 3D games for Flash Player, visit www.adobe.com/go/gaming .

— AIR Native Extensions: With support for thousands of highly-optimized, open-source libraries, developers are able to tap into unique software and hardware capabilities including access to device data, vibration control, magnetometers, light sensors, dual screens, near field communications (NFC) and more. Native extensions also allow developers to more deeply integrate AIR applications with other business software.

— Captive Runtime: Developers can automatically package AIR 3 with their applications to simplify the installation process on Android, Windows and Mac OS in addition to Apple iOS. Users no longer have to download and update AIR separately on any of these platforms, or BlackBerry Tablet OS, which includes AIR built in. In addition, with the captive runtime option developers can manage version updates to their application independent of general AIR updates by Adobe.

— Content Protection: Premium video content can now be protected using Adobe Flash Access(R) 3 across all supported platforms, including new support for mobile platforms.

— HD Video Quality Across Platforms: Full frame rate HD video can now be displayed within AIR applications on Apple iOS devices using H.264 hardware decoding. Rich applications on televisions are also able to deliver HD video with 7.1 channel surround sound.

— Rental and Subscriptions Support: With support for Adobe Flash Access and Adobe Pass, content publishers can take advantage of rental and subscription options for more flexible business models and offer TV Everywhere content to more than 80 percent of U.S. pay TV subscribers.

— Compatibility: 64-bit support on Linux, Mac OS and Windows ensures a seamless experience with the latest 64-bit browsers.

“Zynga’s mission is to connect the world through games by bringing play to everyone, everywhere,” said Cadir Lee, chief technology officer, Zynga. “In order to do that, we’re committed to building mainstream entertainment across all devices, platforms and applications, whether it’s through Flash or HTML5. We look forward to the release of Adobe Flash Player 11 and Adobe AIR 3 as next-generation applications to help bring Zynga games to our players worldwide.”

“We strive to bring games to our customers wherever and whenever they want to play,” said Mark Vange, vice president and chief technology officer, EA Interactive. “The ubiquity of Flash helps EA to bring our chart-topping games to a broader variety of platforms and connect with consumers across a wide range of devices.”

“In ‘Petz World,’ players can adopt, train animals and take them on exciting adventures around the world,” said Shara Hashemi, senior international brand manager, Ubisoft. “It’s important the animals in ‘Petz World’ act as if they are alive and behave like their real world counterparts. Flash Player 11 with fully hardware accelerated 3D graphics allows us to deliver the same high-quality animations and 3D models on the Web that our players have loved for years on consoles.”

“The opportunities for casual gaming on desktops, tablets and other mobile devices are endless and without Flash we wouldn’t have been able to create such beautiful, rich and interactive animations,” said Jakub Dvorsky, game designer and director, Amanita Design. “It’s absolutely crucial for us to reach the widest possible audience without having to start the development work from scratch for each platform. With Flash, we were able to revamp Machinarium in a matter of weeks and bring it from the Web to the iPad as an app in less than two months with other platforms like Android and BlackBerry following soon.”

“Adobe Flash Player with 3D lets us render a tremendous number of buffered triangles quickly with excellent performance and stability,” said Michael Plank, co-founder, Pro 3 Games. “It was clear from the beginning that Adobe Flash was the perfect solution to deliver browser-based, console-quality games with powerful visuals and interactivity. The develop once, deploy anywhere capabilities enable us to engage gamers everywhere across Web browsers and sets us up nicely to move into the mobile space.”

“Adobe Flash makes it easy to extend the reach of our brand and our games because of the deep market penetration of Flash Player and that worldwide ubiquity is critical for us,” said Anton Volkov, chief technology officer, AlternativaPlatform. “Adobe Flash Player 11 with Stage 3D provides unique functionality, including native 64-bit support and asynchronous bitmap decoding, to allow us to leverage both 2D and 3D components for the best gaming experience possible.”

Flash Player is supported on more than 98 percent of Internet connected PCs today and by the end of 2011, Adobe expects more than 200 million smartphones and tablets including Apple iOS devices to support Flash based applications via Adobe AIR. By the end of 2015, the number of devices that will support Adobe AIR is expected to increase to 1 billion.

Adobe AIR, a superset of Flash Player, enables developers to leverage existing code to create and deliver standalone applications across devices and platforms. Thousands of Flash based applications have already been created and made available on Android Market, iTunes App Store, Samsung SmartTV Store and BlackBerry AppWorld(TM) today.

About Adobe Systems Incorporated

Adobe is changing the world through digital experiences. For more information, visit www.adobe.com .

(C) 2011 Adobe Systems Incorporated. All rights reserved. Adobe, the Adobe logo, Flash, AIR, Flash Builder, Dreamweaver and Access are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. All other trademarks including Windows are trademarks or registered trademarks of Microsoft or Linus Torvalds in the U.S. and other countries. Android.is a trademark of Google Inc. Windows is either a registered trademark or a trademark of Microsoft Corporation in the United States and/or other countries. Macintosh and Mac OS are trademarks of Apple Inc., registered in the U.S. and other countries. All other trademarks are the property of their respective owners.

  • Anonymous

    Too bad this isn’t releasing with ICS to prepare for mobile world domination….

  • Sirx

    [RANT]“Remedy that situation” my left cheek on the backside!  Developer’s the world over still develop for iOS first, Android maybe.  I don’t care how many Flash versions and memory-blackhole AIRs we get when we still can’t get a simple game like “Jetpack Joyride” nearly a month after its release.  Heck, “Sprinkle” runs on an IPAD 1 (ONE!), whereas it dares not run on android without a specialized processor.  

    So you’ll excuse me if I refuse to give even one rat’s backside about how much more memory Adobe has announced they can devour out of your phone.  Do a story on whether this will make app developers stop treating android like a red-headed step-child.  THAT’S what I’d like to know![/RANT]

  • Anonymous
  • Anonymous

    Cross-platform compatibility? We know Apple will never allow Flash on their iProducts, Microsoft has already declared that Windows 8 will be Flash-free. So…that leaves Android. Yay us!

    • Anonymous

      Not trying to start anything, but where did you get that Windows 8 will be flash-free? Can’t you install any app you want on Windows 8 or do you mean that it won’t be pre-installed?

      Also, I heard a rumor that Apple is considering bringing Flash to the iPhone now that Steve Jobs went bye-bye.

      • Anonymous

        Windows 8 (tablets at least, I suspect phones to be the same and have heard grumblings that desktop versions will need to run basically a “compatability mode”) will not allow plug-ins, which is what Flash is: http://www.slashgear.com/adobe-responds-to-windows-8-not-supporting-flash-16180484/
        However, it looks like Adobe thinks Flash content can still come to other devices via AIR, which I don’t know much about.
        As far as the iphone rumor, well, maybe, but I wouldn’t put too much stock in it at this point.

        • Anonymous

          Ah, that makes sense, but that’s just the Windows 8 tablet interface. Meaning the applications and widgets inside that interface wont support flash. Flash is still supported on Windows and Internet Explorer. That tablet interface is just an application that runs on top of Windows, similar to like Windows Media Center was on previous versions of Windows, except more tightly integrated with performing system tasks and with its own plugin architecture.

          AIR will find a way to compile for it most likely. Similar to how you can write Flash apps for the iPhone, even though their browser doesn’t support the Flash plugin. I wouldn’t assume they would allow the Flash Plugin to run in the UI itself anyway.

  • rikster

    OH SNAP SON!!! flash gonna take some apples and make apple sauce!

    • http://www.facebook.com/VonSwoopington Intesar Zaman

      Prepare for battery life to be over in…..now

    • Mack

      Haha nice but I think apple pie would be more fitting. 

  • Davros

    so is this saying iphone will have flash capabilities? 

  • Mark Lewis

    I’m torn.  On the one hand, this is one more thing the iDevices can’t do, and screw them.  On the other hand, this is going to slow the uptake of HTML5.

    • Anonymous

      I see no reason to switch from flash to html5.  I’ve never had a problem with flash, always runs smooth on my desktop and now runs pretty well on my Bionic.  Just because Stevo the great thinks it sucks doesn’t mean it actually does.  HTML5 is nowhere near as capable.

  • Anonymous

    I don’t know if the internet is a better place with flash in it.  Maybe 3 years ago it was – but now there’s pretty much nothing that flash does that HTML5 can’t do better.

    Combine that with the heinous security vulnerabilities in the platform and I don’t see how it can be used as a selling point anymore.
    Am I happy that my android devices can run it (poorly)?  Yes (otherwise I wouldn’t be able to watch the America’s Cup action on my TV) but am I willing to say that the internet is a better place because of it?  Not really.

    I’d consider it a wash at best.

    • Lakerzz

      Well. Say for instance that I am a poor person with a car that doesn’t run that well, but does run none the less. That car still gets me from point A to point B. It may not be the best ride, but it sure beats walking. That’s how I feel about Flash Player on a mobile device.

    • Anonymous

      Would html5 play the video above? ^

      • Anonymous

        Yes.

        Many of the youtube views you see these days are played with HTML5.

        • http://profiles.google.com/crazyrunner33 David Flower

          Every video on Youtube can be played with HTML5 except for any video with ads, links, or the little bubbles the user places on their video. HTML5 can only do a small portion of what Flash can do.

    • Billyrouth2000

      If flash is running poorly on your phone maybe you just need a better phone cause flash runs flawless on my droidx2 and ran flawless on the droid x

      • Gamer 28

        Thats not entirely true. The only phone that can haggle flash decently is the galaxy s ii and even that is not good enough. I’ve had a droid x 2 and flash was always a bit slow in the beginning. When you can have flash running and scroll down a website without a hiccup, then you can say is smooth because otherwise its still slow.
        Ps i love flash on my phone, but if my new MacBook air gets warm when running it, then that’s not a good thing.

        • Anonymous

          Flash runs pretty well on my Bionic.

    • Anonymous

      I hate people like you that say HTML5 can do anything that Flash can. It is the most ignorant statement I have ever heard. Why do you feel you have the knowledge to make such a comment?

      What about video streaming? Ever watched a live event in html5? That’s pretty huge right there. Can it interact with a web cam? Can video be used on a 3D plane? Can you record audio from a microphone? Web conferencing? Can HTML5 handle video with an alpha channel? Can javascript handle and manipulate raw binary data? Can javascript or html5 handle any sort of peer-to-peer technology with sockets? Can HTML5 handle DRM content? Can you watch anything but video in full screen mode on HTML5? Flash can do all of those things. Go buy an iPhone so you can have your wonderful HTML5.

    • Jorshasaur

      While I do agree that Adobe isn’t innovating the Flash Platform as much as I would like, Flash certainly still has its place on the internet.  It’s probably more niche that it was 5 years ago, but that’s not necessarily a bad thing.

  • Anonymous

    I believe it when I see it, all I want is to have run flash properly on Android…if that’s done, I’m more than happy. 

    • Anonymous

      I always wanted the same thing, and it wasn’t until I got my sensation when flash starting actually playing correctly….now it’s smooth as butter :)

      • Adam Elghor

        im jelly!

    • Billyrouth2000

      Flas runs flawless on my droidx2, you just need a better phone

      • Anonymous

        That’s beside the point. When I got the D2 replacement for my D1 from verizon…..Adobe/Motorola couldn’t stop raving how well Flash runs on it. Sorry to say, but it runs pretty poorly. 

        I’m pretty sure as well that all flash content that you run across won’t always be “flawless”

        • Anonymous

          Not really a fair analysis. You don’t shit on Android because shitty apps cause your battery to drain. Same with Flash. Flash runs well on Android. If there is some flash application on the web that uses 50,000 event listeners so nothing gets garbage collected and continuously bogs down your phone and eats up ram, then that isn’t Flash Player’s issue.

          • Anonymous

            I agree, but I’m not talking about large events…I’m talking about everyday use. One of the restaurants that I order from has flash on it, interacting with it can be challenge on the phone. Even some news sites that have video, really bogs it down. I’m simply saying that those challenges for legacy hardware should be supported in this new version. I don’t think a provision to run flash means that I have to have a dual core processor and gig of ram to run it successfully. 

            If Adobe says your phone can run flash, then it should run flash, and I assume that means to an extent of being smooth whether it’s on a single core or a quad core. 

          • http://pulse.yahoo.com/_LJGNGFI62VA6CSFRK3TPCRLFQU John Galt

            I agree.  I uninstalled flash and enjoy my internets so much better.  

          • Anonymous

            You know there’s an option called on demand right?

          • http://pulse.yahoo.com/_LJGNGFI62VA6CSFRK3TPCRLFQU John Galt

            I did not know that.  How does one find this “option called on demand” that you speak of?

          • Kwalker23

            Flash runs flawlessly on my Bionic, absolutely no problems and it doesn’t hamper the browsing exprience

          • Kwalker23

            *experience

          • Anonymous

            I want the new technology, but I don’t want to purchase the newest hardware to keep up with the software. I hate to say it, but this is how evolution in technology works. The best example I can think of is pc gaming. To keep up with the latest games you need to purchase a new gpu about every 2 years. Strangely that’s about the lifespan of my phones Haha.

  • Anonymous

    Wow