Google just announced that Android Wear had come to iOS, while also introducing the Apple users of the world to this concept called choice. But along with that announcement, they mentioned that only the LG Watch Urbane, plus a bunch of soon-to-be-released watches were capable of working with iOS at this time, not any older Android Wear devices like the Moto 360. That (unsurprisingly) bummed a number of you out.
To make sure that Google wasn’t fibbing on us a bit, we decided to see if we could pair a Moto 360 with an iPhone on the new Android Wear iOS app. Turns out, it worked! Look! (more…)
The day has finally come, and the potential Android Wear customer base has now grown exponentially. Starting this week, Android Wear works on iOS, with
all many of the same features that Android users get. It has the Google Now cards, a few native applications, fitness tracking, and more.
Supported iPhones (iPhone 5, 5c, 5s, 6, or 6 Plus running iOS 8.2+) will be able to access all of the same helpful information Android users see, with the exception to the vast array of custom watch faces found on Google Play. Google states there will be a curated set of 3rd-party faces that are usable, but for now, your choices seem somewhat limited. (more…)
A couple of weeks ago, we highlighted this really cool swiping gesture in the iOS version of Chrome that allowed you to swipe down to refresh (like in Android), but also close or open a new tab. It’s super neat and we weren’t able to hide our jealousy at the time.
While we still wish Google would find a way to add that functionality into the Android version, an update to Chrome on iOS that was released today adds yet another gesture we wouldn’t mind having on this side of the mobile world. (more…)
🔥🔥🔥 It’s World Emoji Day! Trust me, I’m with you in wondering why that’s a thing 👀, but hey, it is. Embrace it or it’s going to be a long day on Twitter, my friends.
So, to show our support, let’s all share that go-to 👍 emoji that you seem to use over and over again. You know you have one. It’s the emoji that’s so convenient as it sits in your recently used list that you can’t help but tap it, even though deep in that emoji mind, you really wish you had the ❤ to branch out and be more creative like that friend of yours who always seems to have the perfect emoji for every situation. “Dammit, 🌊🌊🌊 wave emoji in our beach conversation! Why didn’t I think of that!” you constantly find yourself saying. It’s OK, the 😛 tongue face was cute…for the fifth time today. “Wait, I just typed out ‘peace’ but he went ✌!” It’s 👌, one day you’ll figure out that emoji are great word replacements. That is the point after all. Come 💪, today. This is the day.
What you got. 😎
The official YouTube application for both Android and iOS flipped a switch this morning, allowing mobile viewers to watch select videos in 60fps. I say select videos, since not all videos on YouTube are uploaded at 60fps. However, there is a healthy selection of content creators who upload in high resolution and frame rate, so finding high quality content to consume on your mobile device should not be an issue. (more…)
Below, you will see a series of screenshots from the application that should look quite familiar if you saw that v4.0 leak for Android. (more…)
Over on the official Google+ page for Chrome, the team showed off a neat trick for iOS users, one which makes us, faithful Android fans, a wee bit jelly.
As shown in the above GIF, when a user pulls down on a tab, they can slide their finger ever so slightly to select between adding a new tab, refreshing the current tab, or closing the tab. Dang, that’s nice. (more…)
Every year we see the same promise: this is the year that Android-first development will become a reality. At the same time we see big companies like Instagram repeatedly introduce new apps that are iOS-only. Android has been able to tout more market share than iOS for quite some time, but that doesn’t seem to have translated into app developers releasing Android apps at the same time as their iOS counterparts, much less Android-first. Over the past few weeks I’ve been talking with developers and researching why this is still the case.