If you consider yourself a gamer, there is no way you have not heard of Limbo. Winning many art awards and countless Game of the Year nominations upon release, the game is now officially available for Android users through Google Play. (more…)
“HOOK is a minimal, relaxing, puzzle game.” That is all that is said in HOOK’s app listing on Google Play, and really, that is all that is needed. It gives you the genre of game, and kind of a basic gist for what you should expect.
Priced at $0.99, HOOK delivers a variety of different puzzles which you must solve. While a few are straightforward, having you spin wheels and press buttons, others are highly complex, making sure you won’t be finishing the game all too soon. (more…)
Game of Thrones Episode 2: The Lost Lords is now available for purchase on Google Play. If you have already played the first episode, then all you need to do is open up Telltale Game’s app, and purchase the next episode via an IAP for $5. If paying for each episode is no good, you can buy a season pass for $20. (more…)
As I was searching through Google Play, I stumbled upon Spout: Monochrome Mission. While the game does not appear to be too new, having launched in late 2013, it plays like a well-developed, albeit simplistic shooter of sorts. (more…)
In-app purchases are no new threat to mobile gamers. However, their implementation is becoming rather alarming, not just because of their existence, but at the rate of which publishers will utilize them to make a game nearly impossible to play without having to pay one way or another.
To clarify, it is not that we are against IAPs or developers making money. In fact, we feel quite the contrary. We want developers to make awesome games and get paid for it at the same time.
Instead of making users pay for the most basic aspect of your game, such as racing in a racing game, allow them to purchase cool upgrades and additional tracks. You don’t see Activision make players pay for bullets in Call of Duty, do you?
Whether you are with micro transactions or against them, they are here to stay for the foreseeable future. As piracy is still an issue on Android, it seems that for now, one of the better ways to make any money on Android is through IAPs.
So, do you buy IAPs when playing mobile games?
I have fond memories of the last Need for Speed title for Android from EA Games, but if the latest news from overseas is to be the same game plan for the US release of NFS: No Limits, then my excitement for the upcoming racing title has been completely depleted.
According to iOS users in select regions where the game has already launched, EA Games is bringing on the IAPs (in-app purchases) hard in their newest game. Going beyond making people pay for upgrades or to unlock cool vehicles, EA Games is going to make you pay for virtual gas to use in your virtual car. Kill me. (more…)
Sony Music Entertainment launched Rockin’ Goat this week onto Android and iOS, focusing on the life of a goat who wants to start the greatest rock and roll band of all time.
The game is a basic platformer, where you ram obstacles and jump over others. At first, the game is very hard to figure out with regard to what you can ram through and what you need to jump over, but once you learn the course, it isn’t that bad. (more…)