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Roman Nurik Shares Google’s Material Design Approach to the Google I/O App

material design

Last week, Google released the source code for their Google I/O app. Since the app is used as a reference for new design guidelines with Android apps, this is a pretty big deal for app developers, especially those looking to adopt Google’s newest set of guidelines, Material Design, and implement them into their own apps.

In a follow-up to last week’s release, Roman Nurik (the lead designer of the I/O app and master of DashClock and Muzei) took to the Android Developers Blog to share his team’s design thinking of this year’s app. Not only does he walk you through the thought process and changes between releases of the I/O app, he also talks about Material Design shadows, colors, layouts, grids, and more.

Material Design introduces massive changes to app design that I can only imagine will take time for designers to get the hang of. If you want to see and learn about Material Design, this is a must read and watch.

Via:  Android Developers
  • Clay

    I hate, hate, hate the trend now where a header jarringly snaps into a different format as you scroll down. That is terrible interface design, and terrible visual design.

  • rosssimpson

    Interesting!

  • KeepYoLollipop

    If material design is so great how come the whole notification system on Android L looks like sh!t and works like sh!t? How great is your design language when the most important part of your OS has been crippled by it?

  • Brady
  • Jprime

    Too bad only nexus phones and I guess motos will have the look throughout the os

  • http://www.twitter.com/cltnwd Colton

    getting excited for L

  • ThunderJayHawk35

    Lol que all the “OMG another material design post” blah blah blah lemme get my popcorn ready

    • Mike Aurin

      Cue…choke on your popcorn, by the way.

      • ThunderJayHawk35

        lmao someone here’s a tough guy

  • Bryan

    In other words, use bright colors, “delightful” animations, and lay it out nicely. There wasn’t really a lot of consistency in the app, they did things differently depending on what they were displaying.

    • Mike Aurin

      The animations shouldn’t be hard…they’ll be baked into Android and you’ll have to use a few lines to make it move lol.

  • 213ninja

    what watch is he wearing??

  • LSH99

    The more I see this, the more I like it, but I can’t help but get the feeling that we’re only going to see this in the native Google apps for the foreseeable future and/or until the whole concept is scrapped when a new design guru comes in and changes everything.

    Would love to see a massive push by Google to somehow insist that developers adopt this, but I just don’t see it happening. Hope I’m wrong.

    • DainLaguna

      Matias has been the guru since honeycomb….I don’t think they’ll rid themselves of him just because they potentially could scrap an aesthetic

      • LSH99

        Not saying they’d get rid of him, necessarily; people move on to new opportunities all the time. It could happen. Besides, even Duarte et al. have come up with significantly different visions over the years. I mean, they talk with such conviction and passion about material design and how it just makes so much sense etc.–which I think is great–but where was it earlier if it makes so much sense? Know what I mean?

        All I’m saying is that I’d really like to see a full-blown commitment to this (or any) design philosophy so that Android can have a nice, cohesive feel, regardless of what app you’re using. iOS, for all of its shortcomings, does a slightly better job with that, IMO, and I’d like to have that with Android.

        • calculatorwatch

          I think it’s been a steady climb getting to this point. Every time the Android Design Team goes back to improve the look and feel, they realize some of the old paradigms have to be completely changed in order to accommodate certain types of content better.

          As the design philosophy becomes more comprehensive, we should see less drastic changes with each iteration. It seems like part of the reason L is so different is because they tried to take a step back and start with something that is more flexible. I hope that means developers will have an easier time finding creative and useful ways to design their apps while still feeling cohesive with the rest of the system. If they can, Google should have an easier time convincing developers to adopt material design. Otherwise it’ll be back to the drawing board again.

  • Menger40

    Holo for life!

  • rj

    I know it will take a while for developers to get used to MD but I am getting anxious.