Home

Share this Story

Gameloft’s Dungeon Hunter 4 Hits Google Play, Relies Heavily on IAPs

Dungeon Hunter 4

Last week, Gameloft released a trailer for Dungeon Hunter 4, their newest flagship dungeon crawler. With a closing sequence of “coming soon” we had no idea when to expect the release, but here we are and it is now available on Google Play. Graphically the game looks really nice, then when you mix in monsters and bossy weapons, it’s a surefire hit. 

The game features multiplayer options, allowing you to play with friends in a co-op arena mode. During campaign mode, you can choose different races of characters, whose load outs can be completely customized, giving you a different sense of gameplay as you make your way through the large world.

As some have reported, the game relies heavily (and I mean heavily) on in-app purchases. From reading the Google Play reviews, it seems that Gameloft spared no expense at making sure you spare no expense as well. Either way, check it out and let us know what you think down below. I know we have a few hardcore fans of this series in the community.

Play Link

YouTube Preview Image
  • Cydni

    This game is a disgrace. It is ruined by bug after bug after bug. I spend money on IAPs then a day later enemies no longer responded, I could no longer progress in single player and then suddenly my level went from 22 to 1. Three days later the game stopped loading. I had no option but to uninstall. When I reinstalled it and logged on to my account it had none of my info / characters progress or IAPs saved. All that money down the drain and no support from Gameloft. Its not an isolated insident either,same complaint all over their forum and the web in general.

  • Cydni

    This game is a disgrace. It is ruined by bug after bug after bug. I spend money on IAPs then a day later enemies no longer responded, I could no longer progress in single player and then suddenly my level went from 22 to 1. Three days later the game stopped loading. I had no option but to uninstall. When I reinstalled it and logged on to my account it had none of my info / characters progress or IAPs saved. All that money down the drain and no support from Gameloft. Its not an isolated insident either,same complaint all over their forum and the web in general.

  • http://www.facebook.com/profile.php?id=100001167927644 James Wong

    Search AppsGoer for more reviews

  • Christopher Riner

    I really hate the direction of “fremium” apps. Dangling xp or sweet armor or high damage weapons in front of some of these kids is like dangling crack in front of rick James. A lot of these games would be amazing, and totally worth 20-30 bucks up front, but even after spending $30 on IAP’s,it won’t take long before your stats have plateaued and you are sitting there telling yourself, “well if I just break down and spend twenty more than I can get the suit that steals health and the chicken to run around and get my skulls for me”. Trust me, Rick James was thinking the same thing.

    I understand that these devs want to earn a premium for their work, but sometimes I think they would make more money if they charged less, and more people could afford to spend it.

  • http://twitter.com/misterE33 Mr E

    I was playing this last night, and while the “store” is always there, and they show items for sale between loading screens and on your inventory screen, I was never forced to buy anything (at least in the first hour or so that I played). The tutorial takes you through purchasing stuff, but that was it.

  • Austin Warren

    Anyone who likes Battlefield. Expect this.

  • Sjschwar

    This is nothing like Dungeon Keeper…

    • jb

      The Dungeon Hunter series is a ripoff of Diablo. I don’t think there is any game similar to DK on mobile (unless you install DK1 on a dosbox or play via Splashtop).

  • Gary Rogers

    Part one and two were amazingThree and four suck!
    I’d rather pay $6-10.00 once than these b/s IAP.

  • Davros

    I absolutely LOATHE IAP’s. They have turned me away from gaming even more than getting old.

    • EvanTheGamer

      You don’t have to buy any in-game items if you don’t want to though. Plus not all games are like Dungeon Hunter 4 where you HAVE to purchase items in order to progress through the game.

      • Davros

        That’s not as bad. I hate when you have to have the golden toilet plunger to get to the next level and when you click on it it takes you straight to the playstore.

        • michael arazan

          What’s next, are they going to start charging a nickel for every minute you play the game

    • Lucky Armpit

      Same here. For the love of peanut butter, charge me $10-$15 up front and I’ll gladly pay it if it’s a good game. Don’t give it to me free and nickel and dime (or Andrew Jackson) me to death. Bubble Witch is the worst for this. They constantly bug you to connect to Facebook (I don’t have Facebook and refuse to do so) and “charms” that help you in the game are like $20 and $30. I think I’m about as far as I can get without buying something, so I’m close to uninstalling it.
      Glu is bad for it too. I love Mutant Roadkill but some IAPs are $30 and $40 (!) and you just don’t make enough in-game currency to advance without making real-world purchases. Sigh.

    • Sqube

      There’s nothing wrong with IAPs done correctly. There are several overarching kinds of IAPs:

      - That’s Pretty
      - Fast Forward
      - Necessary

      There’s nothing wrong with the first two types. There’s EVERYTHING wrong with that last type, and that last type seems to be more and more prominent.

    • j

      Can you circumvent IAPs using pirated apps? I.e. can you get all the goodies? I’m curious if this is a tactic to combat piracy, or if the business model just returns more revenue.. those are the only things I can think of because IMO IAPs are absolutely horrible no matter how they are implemented.