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The Dark Meadow Powered By The Unreal Engine 3, Headed To Tegra Devices Early 2012

Be on the lookout during the first quarter of 2012 – you are in for a treat.  Dark Meadow is making its way to Tegra powered Android devices.  This creepy first person game is out to haunt you.  Powered by the Unreal Engine 3, it brings console-like graphics and an exceptional plot for people who love a scary challenge.

This game is already a huge hit for iOS devices, so there is no doubt that Android owners will love it just as much. It looks genuinely frightening.  A mix of Left 4 Dead and DOOM.  Below is the teaser trailer for the game.  


Dark Meadow Website

  • Granted

    Looks interesting, I’d definitely give it a go. The Unreal 3 engine is quite the beast!

    I really wish they’d release Dead Space 2 on Android like they did for IOS. It’s really fun and pretty scary to play on my iPod Touch 4G, and I bet it would be incredible on my Galaxy Tab 10.1.

  • Anonymous

    Am I the only one that got an amnesia vibe from that?

  • Looking Good

  • Lmrojas

    More like OG Xbox and PS2 graffics. If I want to do some serious gaming ill use my SLI Gtx580 beast

    • Anonymous

      Cool story bro.

    • Adam Metzner

      So you spent 1k on video cards alone when you could buy one card at a $300 range that would crush any game thats out right now. Yeah you are sweet…….

  • i’m getting a DOOM(classic FPS), Fallout (decaying enviros), BIOshock(general design) sorta feel which i dig.

    • Anonymous

      I think it seems more like Silent Hill meets Resident Evil.

      • Resident Evil vibe definitely. 

      • Adam Metzner

        The enemies are very Silent Hill like 

  • Michael Forte

    I don’t get it…how come the iPhone 3GS can run this game on iOS, yet we need a Tegra processor to play this game on Android? How does that make any sense?

    • i was just thinking the same thing

    • Anonymous

      Because its a standard. A bare minimum platform that the devs can count on. All Tegra2 devices have the same hardware….therefore its easier to build for.

      Its easier to build for one standard than to make 30 or 40 different code paths…and have to debug them all…oh and when something breaks on johnny’s HTC Tinkerbell that you spend 3 weeks trying to fix…just to release as a patch and learn it broke on 100,000 other peoples phones. 

      Shadowgun is a good example. Ran great on Tegra2 powered Xoom and Atrix, runs great on my Bionic but gives alot of other people problems. The Tegra2 version was great but when they ported it to other platforms it broke for alot of people.

      • Granted

        Yeah that is exactly the reason we don’t get some of the really cool games IOS has available. Like I said above I’m really hoping for Dead Space 2 on Tegra devices one of these days.

  • Anonymous

    I’m happy for the Tegra’s success but I wish they wouldn’t make exclusives for that chipset.

    • Usually they will release a game exclusively, then a bit down the road release it across the market.  Just from past experience. 

      • yea look at shadow gun. it wasnt till 1.3 that i went to all chipsets. glad chainfire 3d could fake it till i could use normal hardware accel on the HPTP.

      • I think the way to go is to get a Transformer Prime and a Galaxy Nexus.  Then you’re covered for everything!